Tuesday, April 8, 2014
Draftin' Born
I finally have a grasp on Born Of The Gods. I really have no idea why this format was causing me as much trouble as it did. Theros I had figured out pretty quick, and I don't think I finished less than 2-1 the whole run. I'd like to think that I am good enough that a small block shouldn't stump me like Born did. If I was to pass any blame, it would be to the terrible red creatures in it. Red was my thing in Theros. I loved its creature base and tricks. I know I am not the norm in that, but a deck full of minotaur always made me happy, lords or no. In Born I lost that. Red creature are just bad, and there is always a Boros drafter gobbling up the sweet removal. I could no longer push people off by taking all the unloved creatures and being rewarded later. Red for all intents and purposes is now off limits at least as far as my store is concerned. I only started finding success by moving on to my least loved colour. Green. I don't hate green, I did play it 20 odd years ago exclusively. It just doesn't fit with what I want to do now that I am old and crafty. But green in Born seems to always be open and surprisingly deep. It also has my new favourite trick. Mortal's Resolve. I ran two main deck this past week and it did nothing but work for me. The combination of a power increase and indestructible is just bonkers. It ate three Divine Verdicts, multiple bolts and one sip over the course of one 8-4. Game 2-3 of all matches if I had a Nessian Asp back and two mana up, people would flat out refuse to attack. Ive never felt that much power from one trick. It stops hard removal like a Giant Growth never could. I can't wait to get back and try it again before Journey comes out.
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